minor runtime edit
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@@ -3,7 +3,7 @@ shader_type canvas_item;
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uniform vec2 resolution = vec2(1270, 720);
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uniform vec2 resolution = vec2(1270, 720);
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uniform sampler2D noise_texture: filter_nearest, repeat_enable;
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uniform sampler2D noise_texture: filter_nearest, repeat_enable;
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uniform float density: hint_range(1.0, 100.0, 0.1) = 20.0;
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uniform float density: hint_range(1.0, 100.0, 0.1) = 20.0;
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uniform float speed_x: hint_range(-0.01, 0.01, 0.005) = 0.005;
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uniform float speed_x: hint_range(-0.05, 0.05, 0.005) = 0.005;
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uniform float speed_y: hint_range(-0.01, 0.01, 0.005) = 0.0;
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uniform float speed_y: hint_range(-0.01, 0.01, 0.005) = 0.0;
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uniform float layers: hint_range(1, 10, 1) = 5;
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uniform float layers: hint_range(1, 10, 1) = 5;
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uniform float upper_tolerance_for_star_color: hint_range(0.0, 1.0, 0.1) = 0.75;
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uniform float upper_tolerance_for_star_color: hint_range(0.0, 1.0, 0.1) = 0.75;
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