Added a minor blue overlay

This commit is contained in:
2025-10-22 08:49:17 -06:00
parent d372aae368
commit 9d8b5f6831
8 changed files with 112 additions and 4 deletions

View File

@@ -12,6 +12,7 @@ config_version=5
config/name="simple starfield" config/name="simple starfield"
config/tags=PackedStringArray("experiment", "git_managed", "project_elysium") config/tags=PackedStringArray("experiment", "git_managed", "project_elysium")
run/main_scene="uid://c6f75hdvqpfaf"
config/features=PackedStringArray("4.5", "Forward Plus") config/features=PackedStringArray("4.5", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"

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@@ -2,4 +2,5 @@
[resource] [resource]
seed = 250 seed = 250
frequency = 0.4687 frequency = 0.5267
fractal_octaves = 10

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@@ -1,6 +1,17 @@
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://bgb22q7b2j1st"] [gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://bgb22q7b2j1st"]
[ext_resource type="Shader" uid="uid://co0aqe5andoug" path="res://src/multi-color-starfield/mc_starfield.gdshader" id="1_4pffc"] [ext_resource type="Shader" uid="uid://co0aqe5andoug" path="res://src/multi-color-starfield/mc_starfield.gdshader" id="1_4pffc"]
[ext_resource type="Texture2D" uid="uid://dgorxcmpu6tma" path="res://src/multi-color-starfield/new_noise_texture_2d.tres" id="2_fupeu"]
[resource] [resource]
shader = ExtResource("1_4pffc") shader = ExtResource("1_4pffc")
shader_parameter/resolution = Vector2(1270, 720)
shader_parameter/noise_texture = ExtResource("2_fupeu")
shader_parameter/density = 20.0
shader_parameter/speed_x = 0.005
shader_parameter/speed_y = 0.0
shader_parameter/layers = 7.0
shader_parameter/color_1 = Color(0.3403393, 0.34033933, 0.3403393, 1)
shader_parameter/color_2 = Color(0, 0, 0, 1)
shader_parameter/color_3 = Color(0, 0, 0, 1)
shader_parameter/color_4 = Color(0, 0, 0, 1)

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@@ -0,0 +1,24 @@
shader_type canvas_item;
uniform sampler2D noise_img;
uniform sampler2D gradient_tex;
uniform float speed = 1.0;
uniform vec4 smoke_color : source_color;
void fragment(){
vec2 uv1 = vec2(UV.x * 0.5 + TIME*speed, UV.y * 0.5 + TIME*speed*2.0);
vec2 uv2 = vec2(UV.x - TIME*speed, UV.y + TIME*speed*2.0);
vec2 uv3 = vec2(UV.x * 2.0, UV.y * 2.0 + TIME * speed*6.0);
float gradient = texture( gradient_tex, vec2(UV.y, UV.x) ).r;
float noise_r = texture( noise_img, uv1 ).r;
float noise_g = texture( noise_img, uv2 ).g;
float noise_b = texture( noise_img, uv3 ).b;
vec3 new_color = vec3(noise_r, noise_g, noise_b);
float new_alpha = noise_r * noise_g * noise_b * noise_r;
COLOR.rgb = smoke_color.rgb;
COLOR.a = gradient;
}

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@@ -0,0 +1 @@
uid://nfhuhvwogwqv

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@@ -1,6 +1,22 @@
[gd_scene load_steps=2 format=3 uid="uid://c6f75hdvqpfaf"] [gd_scene load_steps=7 format=3 uid="uid://c6f75hdvqpfaf"]
[ext_resource type="Material" uid="uid://bgb22q7b2j1st" path="res://src/multi-color-starfield/mc_starfield_material.tres" id="1_yileu"] [ext_resource type="Material" uid="uid://bgb22q7b2j1st" path="res://src/multi-color-starfield/mc_starfield_material.tres" id="1_yileu"]
[ext_resource type="Shader" uid="uid://nfhuhvwogwqv" path="res://src/multi-color-starfield/multi_color_starfield.gdshader" id="2_mfsqn"]
[ext_resource type="Texture2D" uid="uid://cq1atp8etcqe8" path="res://src/multi-color-starfield/spotlight_3.png" id="3_2bx6i"]
[sub_resource type="Gradient" id="Gradient_2bx6i"]
colors = PackedColorArray(0, 0, 0, 1, 0.31431612, 0.31431612, 0.3143161, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_vs6nd"]
gradient = SubResource("Gradient_2bx6i")
fill_from = Vector2(0, 0.032967035)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2bx6i"]
shader = ExtResource("2_mfsqn")
shader_parameter/noise_img = ExtResource("3_2bx6i")
shader_parameter/gradient_tex = SubResource("GradientTexture2D_vs6nd")
shader_parameter/speed = 1.0
shader_parameter/smoke_color = Color(0.09638075, 0.25795576, 0.4848613, 1)
[node name="MultiColorStarfield" type="Control"] [node name="MultiColorStarfield" type="Control"]
layout_mode = 3 layout_mode = 3
@@ -10,8 +26,22 @@ anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
[node name="ColorRect" type="ColorRect" parent="."] [node name="ColorRect2" type="ColorRect" parent="."]
visible = false
layout_mode = 0
offset_right = 1270.0
offset_bottom = 720.0
color = Color(0, 0, 0, 1)
[node name="MonoWhiteStarfield" type="ColorRect" parent="."]
material = ExtResource("1_yileu") material = ExtResource("1_yileu")
layout_mode = 0 layout_mode = 0
offset_right = 1270.0 offset_right = 1270.0
offset_bottom = 720.0 offset_bottom = 720.0
[node name="ColorRect" type="ColorRect" parent="."]
material = SubResource("ShaderMaterial_2bx6i")
layout_mode = 0
offset_top = 2.0
offset_right = 1270.0
offset_bottom = 720.0

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@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cq1atp8etcqe8"
path="res://.godot/imported/spotlight_3.png-8f3bd9bd38798274f67bd2827708b0a6.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://src/multi-color-starfield/spotlight_3.png"
dest_files=["res://.godot/imported/spotlight_3.png-8f3bd9bd38798274f67bd2827708b0a6.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1