From bafba2f09f19b03bdc1e009d82c085676347891d Mon Sep 17 00:00:00 2001 From: Gabriella Date: Wed, 22 Oct 2025 10:53:09 -0600 Subject: [PATCH] minor edit to use built-ins for Shader --- src/simple_hsb_func/HSBField_polar.gdshader | 4 +--- src/simple_hsb_func/HSBField_polar.tscn | 6 ++++-- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/simple_hsb_func/HSBField_polar.gdshader b/src/simple_hsb_func/HSBField_polar.gdshader index 57c8fe8..5f706d9 100644 --- a/src/simple_hsb_func/HSBField_polar.gdshader +++ b/src/simple_hsb_func/HSBField_polar.gdshader @@ -1,7 +1,5 @@ shader_type canvas_item; -#define TWO_PI 6.28318530718 - uniform vec2 resolution = vec2(40,40); uniform vec2 u_resolution; uniform float u_time; @@ -26,7 +24,7 @@ void fragment() { float angle = pow(atan(toCenter.y, toCenter.x), 1.0); float radius = length(toCenter)*2.0; - float normHue = (angle/TWO_PI)+0.5; + float normHue = (angle/(PI*2.0))+0.5; normHue = pow(normHue, 3.0); color = hsb2rgb(vec3(normHue,radius,1.0)); diff --git a/src/simple_hsb_func/HSBField_polar.tscn b/src/simple_hsb_func/HSBField_polar.tscn index 3de2355..6c56372 100644 --- a/src/simple_hsb_func/HSBField_polar.tscn +++ b/src/simple_hsb_func/HSBField_polar.tscn @@ -19,5 +19,7 @@ grow_vertical = 2 [node name="ColorRect" type="ColorRect" parent="."] material = SubResource("ShaderMaterial_s1hel") layout_mode = 0 -offset_right = 40.0 -offset_bottom = 40.0 +offset_left = 276.0 +offset_top = 50.0 +offset_right = 316.0 +offset_bottom = 90.0