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@@ -1,15 +1,18 @@
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extends Control
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class_name SpaceNode
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# adapted from pc_tile code (project-elysium-main)
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var initial_pos: Vector2
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var offset: Vector2
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var draggable: bool = false
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var velocity: float = 0
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# variables for velocity calculation
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var mouse_first_location: Vector2
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var mouse_release_location: Vector2
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var time_since_first_location: float = -1
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# Export variables, for ease of setting without going into the code
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@export var velocity_coeffecient: int = 500
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@export var max_x: int = 1000
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@export var min_x: int = 0
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@@ -28,7 +31,7 @@ func _process(delta: float) -> void:
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time_since_first_location = 0
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if Input.is_action_pressed("click"):
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time_since_first_location += delta
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mouse_first_location = get_global_mouse_position()
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elif Input.is_action_just_released("click"):
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time_since_first_location += delta
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@@ -36,17 +39,18 @@ func _process(delta: float) -> void:
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if mouse_release_location.x < mouse_first_location.x:
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var distance = mouse_release_location.x - mouse_first_location.x
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velocity = (distance /
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(velocity_coeffecient * time_since_first_location))
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(velocity_coeffecient * delta))
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draggable = false
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elif mouse_release_location.x > mouse_first_location.x:
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var distance = abs(mouse_first_location.x
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- mouse_release_location.x)
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velocity = (distance /
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(velocity_coeffecient * time_since_first_location))
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(velocity_coeffecient * delta))
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draggable = false
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elif not draggable:
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# when the drag is complete, create a tween to ease out towards zero
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var tween = get_tree().create_tween()
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tween.tween_property(self, "velocity", 0, ease_out_time).set_ease(Tween.EASE_OUT)
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mouse_first_location = Vector2(0,0)
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