Files
tween-scroll-test/src/empty_space_thing.gd

85 lines
2.5 KiB
GDScript

extends Control
class_name SpaceNode
# adapted from pc_tile code (project-elysium-main)
var initial_pos: Vector2
var offset: Vector2
var draggable: bool = false
var velocity: float = 0
# variables for velocity calculation
var mouse_first_location: Vector2
var mouse_last_location: Vector2
var mouse_release_location: Vector2
var mouse_n_minus_one_location: Vector2
var time_since_first_location: float = -1
# Export variables, for ease of setting without going into the code
@export var velocity_coeffecient: int = 500
@export var max_x: int = 1000
@export var min_x: int = 0
@export var ease_out_time: float = 0.5
@export var bounce: bool = false
func _ready() -> void:
draggable = true
return
func _process(delta: float) -> void:
global_position.x += velocity
if draggable:
if (Input.is_action_just_pressed("click")):
mouse_first_location = get_global_mouse_position()
offset = get_local_mouse_position() - global_position
if Input.is_action_pressed("click"):
mouse_first_location = get_global_mouse_position()
global_position.x += -(mouse_last_location.x - mouse_first_location.x)
elif Input.is_action_just_released("click"):
time_since_first_location += delta
mouse_release_location = get_global_mouse_position()
if mouse_release_location.x < mouse_first_location.x:
var distance = mouse_release_location.x - mouse_first_location.x
velocity = (distance /
(velocity_coeffecient * delta))
draggable = false
elif mouse_release_location.x > mouse_first_location.x:
var distance = abs(mouse_first_location.x
- mouse_release_location.x)
velocity = (distance /
(velocity_coeffecient * delta))
draggable = false
# when the drag is complete, create a tween to ease out towards zero
var tween = get_tree().create_tween()
tween.tween_property(self, "velocity",
0, ease_out_time).set_ease(Tween.EASE_OUT)
mouse_first_location = Vector2(0,0)
mouse_release_location = Vector2(0,0)
draggable = true
if global_position.x >= max_x && velocity > 0:
if bounce:
velocity = -(velocity)/2
print("velocity negated, bouncing")
global_position.x = max_x - 1
time_since_first_location = -1
draggable = true
return
elif global_position.x < min_x && velocity < 0:
if bounce:
velocity = -(velocity)/2
print("velocity negated, bouncing")
global_position.x = min_x + 1
time_since_first_location = -1
draggable = true
return
mouse_last_location = get_global_mouse_position()