add multi-color directory, for experimentation
This commit is contained in:
@@ -11,6 +11,7 @@ config_version=5
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[application]
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config/name="simple starfield"
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config/tags=PackedStringArray("experiment", "git_managed", "project_elysium")
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config/features=PackedStringArray("4.5", "Forward Plus")
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config/icon="res://icon.svg"
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=9 format=3 uid="uid://bcvjq6tdfp34q"]
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[ext_resource type="Shader" uid="uid://bm2uwshby7iak" path="res://src/starfield_texture.gdshader" id="1_40a2p"]
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[ext_resource type="Shader" uid="uid://bm2uwshby7iak" path="res://src/mono-color-starfield/starfield_texture.gdshader" id="1_40a2p"]
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[sub_resource type="Shader" id="Shader_40a2p"]
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code = "shader_type canvas_item;
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5
src/multi-color-starfield/mc_fast_noise.tres
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5
src/multi-color-starfield/mc_fast_noise.tres
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@@ -0,0 +1,5 @@
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[gd_resource type="FastNoiseLite" format=3 uid="uid://w4lmtnx0twag"]
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[resource]
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seed = 250
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frequency = 0.4687
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30
src/multi-color-starfield/mc_starfield.gdshader
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30
src/multi-color-starfield/mc_starfield.gdshader
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@@ -0,0 +1,30 @@
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shader_type canvas_item;
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uniform vec2 resolution = vec2(1270, 720);
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uniform sampler2D noise_texture: filter_nearest, repeat_enable;
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uniform float density: hint_range(1.0, 100.0, 0.1) = 20.0;
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uniform float speed_x: hint_range(-100.0, 100, 0.1) = 0.005;
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uniform float speed_y: hint_range(-100.0, 100, 0.1) = 0.0;
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uniform float layers: hint_range(1, 10, 1) = 5;
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uniform vec4 color_1: source_color;
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uniform vec4 color_2: source_color;
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uniform vec4 color_3: source_color;
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uniform vec4 color_4: source_color;
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float rand(vec2 uv) {
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return fract(sin(dot(uv.xy, vec2(12.9898,78.233))) * 43758.5453123);
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}
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void fragment() {
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vec2 uv = UV;
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uv.x *= resolution.x / resolution.y;
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vec2 speed = TIME * vec2(speed_x, speed_y);
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float stars = 0.0;
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for(float i = 0.0; i < layers; i++){
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float shift = i * 0.3;
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float brightness = 1.0 - i * 0.2;
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stars += step(0.2, pow(texture(noise_texture, uv + shift + speed * (1.0 - i * 0.1)).r, density)) * brightness;
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}
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COLOR = vec4(vec3(stars), 1.0);
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}
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1
src/multi-color-starfield/mc_starfield.gdshader.uid
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1
src/multi-color-starfield/mc_starfield.gdshader.uid
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@@ -0,0 +1 @@
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uid://co0aqe5andoug
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6
src/multi-color-starfield/mc_starfield_material.tres
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6
src/multi-color-starfield/mc_starfield_material.tres
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@@ -0,0 +1,6 @@
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://bgb22q7b2j1st"]
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[ext_resource type="Shader" uid="uid://co0aqe5andoug" path="res://src/multi-color-starfield/mc_starfield.gdshader" id="1_4pffc"]
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[resource]
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shader = ExtResource("1_4pffc")
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17
src/multi-color-starfield/multi_color_starfield.tscn
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17
src/multi-color-starfield/multi_color_starfield.tscn
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@@ -0,0 +1,17 @@
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[gd_scene load_steps=2 format=3 uid="uid://c6f75hdvqpfaf"]
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[ext_resource type="Material" uid="uid://bgb22q7b2j1st" path="res://src/multi-color-starfield/mc_starfield_material.tres" id="1_yileu"]
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[node name="MultiColorStarfield" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="ColorRect" type="ColorRect" parent="."]
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material = ExtResource("1_yileu")
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layout_mode = 0
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offset_right = 1270.0
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offset_bottom = 720.0
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6
src/multi-color-starfield/new_noise_texture_2d.tres
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6
src/multi-color-starfield/new_noise_texture_2d.tres
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@@ -0,0 +1,6 @@
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[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://dgorxcmpu6tma"]
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[ext_resource type="FastNoiseLite" uid="uid://w4lmtnx0twag" path="res://src/multi-color-starfield/mc_fast_noise.tres" id="1_vlauu"]
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[resource]
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noise = ExtResource("1_vlauu")
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