add multi-color directory, for experimentation

This commit is contained in:
2025-10-21 23:23:53 -06:00
parent 5e10e3aabf
commit 3ef3e9a406
10 changed files with 67 additions and 1 deletions

View File

@@ -11,6 +11,7 @@ config_version=5
[application]
config/name="simple starfield"
config/tags=PackedStringArray("experiment", "git_managed", "project_elysium")
config/features=PackedStringArray("4.5", "Forward Plus")
config/icon="res://icon.svg"

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@@ -1,6 +1,6 @@
[gd_scene load_steps=9 format=3 uid="uid://bcvjq6tdfp34q"]
[ext_resource type="Shader" uid="uid://bm2uwshby7iak" path="res://src/starfield_texture.gdshader" id="1_40a2p"]
[ext_resource type="Shader" uid="uid://bm2uwshby7iak" path="res://src/mono-color-starfield/starfield_texture.gdshader" id="1_40a2p"]
[sub_resource type="Shader" id="Shader_40a2p"]
code = "shader_type canvas_item;

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@@ -0,0 +1,5 @@
[gd_resource type="FastNoiseLite" format=3 uid="uid://w4lmtnx0twag"]
[resource]
seed = 250
frequency = 0.4687

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@@ -0,0 +1,30 @@
shader_type canvas_item;
uniform vec2 resolution = vec2(1270, 720);
uniform sampler2D noise_texture: filter_nearest, repeat_enable;
uniform float density: hint_range(1.0, 100.0, 0.1) = 20.0;
uniform float speed_x: hint_range(-100.0, 100, 0.1) = 0.005;
uniform float speed_y: hint_range(-100.0, 100, 0.1) = 0.0;
uniform float layers: hint_range(1, 10, 1) = 5;
uniform vec4 color_1: source_color;
uniform vec4 color_2: source_color;
uniform vec4 color_3: source_color;
uniform vec4 color_4: source_color;
float rand(vec2 uv) {
return fract(sin(dot(uv.xy, vec2(12.9898,78.233))) * 43758.5453123);
}
void fragment() {
vec2 uv = UV;
uv.x *= resolution.x / resolution.y;
vec2 speed = TIME * vec2(speed_x, speed_y);
float stars = 0.0;
for(float i = 0.0; i < layers; i++){
float shift = i * 0.3;
float brightness = 1.0 - i * 0.2;
stars += step(0.2, pow(texture(noise_texture, uv + shift + speed * (1.0 - i * 0.1)).r, density)) * brightness;
}
COLOR = vec4(vec3(stars), 1.0);
}

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@@ -0,0 +1 @@
uid://co0aqe5andoug

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@@ -0,0 +1,6 @@
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://bgb22q7b2j1st"]
[ext_resource type="Shader" uid="uid://co0aqe5andoug" path="res://src/multi-color-starfield/mc_starfield.gdshader" id="1_4pffc"]
[resource]
shader = ExtResource("1_4pffc")

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@@ -0,0 +1,17 @@
[gd_scene load_steps=2 format=3 uid="uid://c6f75hdvqpfaf"]
[ext_resource type="Material" uid="uid://bgb22q7b2j1st" path="res://src/multi-color-starfield/mc_starfield_material.tres" id="1_yileu"]
[node name="MultiColorStarfield" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="ColorRect" type="ColorRect" parent="."]
material = ExtResource("1_yileu")
layout_mode = 0
offset_right = 1270.0
offset_bottom = 720.0

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@@ -0,0 +1,6 @@
[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://dgorxcmpu6tma"]
[ext_resource type="FastNoiseLite" uid="uid://w4lmtnx0twag" path="res://src/multi-color-starfield/mc_fast_noise.tres" id="1_vlauu"]
[resource]
noise = ExtResource("1_vlauu")