Remove old colorrect, rename multicolored starfield
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@@ -1,19 +1,8 @@
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[gd_scene load_steps=7 format=3 uid="uid://c6f75hdvqpfaf"]
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[gd_scene load_steps=6 format=3 uid="uid://c6f75hdvqpfaf"]
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[ext_resource type="Material" uid="uid://bgb22q7b2j1st" path="res://src/multi-color-starfield/mc_starfield_material.tres" id="1_yileu"]
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[ext_resource type="Material" uid="uid://bgb22q7b2j1st" path="res://src/multi-color-starfield/mc_starfield_material.tres" id="1_yileu"]
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[ext_resource type="Shader" uid="uid://nfhuhvwogwqv" path="res://src/multi-color-starfield/multi_color_starfield.gdshader" id="2_mfsqn"]
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[ext_resource type="Shader" uid="uid://nfhuhvwogwqv" path="res://src/multi-color-starfield/multi_color_starfield.gdshader" id="2_mfsqn"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_vs6nd"]
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shader = ExtResource("2_mfsqn")
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shader_parameter/resolution = Vector2(1270, 720)
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shader_parameter/density = 20.0
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shader_parameter/speed_x = 0.005
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shader_parameter/speed_y = 0.0
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shader_parameter/layers = 5.0
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shader_parameter/upper_tolerance_for_star_color = 0.75
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shader_parameter/lower_tolerance_for_star_color = 0.25
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shader_parameter/green_tolerance_for_star_color = 0.1
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_mfsqn"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_mfsqn"]
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frequency = 0.4171
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frequency = 0.4171
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@@ -40,14 +29,6 @@ anchor_bottom = 1.0
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grow_horizontal = 2
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grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 2
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[node name="ColorRect2" type="ColorRect" parent="."]
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visible = false
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material = SubResource("ShaderMaterial_vs6nd")
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layout_mode = 0
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offset_right = 1270.0
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offset_bottom = 720.0
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color = Color(0, 0, 0, 1)
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[node name="MonoWhiteStarfield" type="ColorRect" parent="."]
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[node name="MonoWhiteStarfield" type="ColorRect" parent="."]
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visible = false
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visible = false
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material = ExtResource("1_yileu")
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material = ExtResource("1_yileu")
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@@ -55,7 +36,7 @@ layout_mode = 0
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offset_right = 1270.0
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offset_right = 1270.0
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offset_bottom = 720.0
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offset_bottom = 720.0
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[node name="ColorRect" type="ColorRect" parent="."]
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[node name="MultiColorStarfield" type="ColorRect" parent="."]
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material = SubResource("ShaderMaterial_2bx6i")
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material = SubResource("ShaderMaterial_2bx6i")
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layout_mode = 0
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layout_mode = 0
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offset_top = 2.0
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offset_top = 2.0
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