minor edit to fix multicolor starfield

This commit is contained in:
2025-10-22 12:01:57 -06:00
parent 585495d984
commit 5678031113

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=5 format=3 uid="uid://c6f75hdvqpfaf"]
[gd_scene load_steps=7 format=3 uid="uid://c6f75hdvqpfaf"]
[ext_resource type="Material" uid="uid://bgb22q7b2j1st" path="res://src/multi-color-starfield/mc_starfield_material.tres" id="1_yileu"]
[ext_resource type="Shader" uid="uid://nfhuhvwogwqv" path="res://src/multi-color-starfield/multi_color_starfield.gdshader" id="2_mfsqn"]
@@ -14,9 +14,16 @@ shader_parameter/upper_tolerance_for_star_color = 0.75
shader_parameter/lower_tolerance_for_star_color = 0.25
shader_parameter/green_tolerance_for_star_color = 0.1
[sub_resource type="FastNoiseLite" id="FastNoiseLite_mfsqn"]
frequency = 0.4171
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_2bx6i"]
noise = SubResource("FastNoiseLite_mfsqn")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2bx6i"]
shader = ExtResource("2_mfsqn")
shader_parameter/resolution = Vector2(1270, 720)
shader_parameter/noise_texture = SubResource("NoiseTexture2D_2bx6i")
shader_parameter/density = 20.0
shader_parameter/speed_x = 0.005
shader_parameter/speed_y = 0.0
@@ -34,6 +41,7 @@ grow_horizontal = 2
grow_vertical = 2
[node name="ColorRect2" type="ColorRect" parent="."]
visible = false
material = SubResource("ShaderMaterial_vs6nd")
layout_mode = 0
offset_right = 1270.0
@@ -41,13 +49,13 @@ offset_bottom = 720.0
color = Color(0, 0, 0, 1)
[node name="MonoWhiteStarfield" type="ColorRect" parent="."]
visible = false
material = ExtResource("1_yileu")
layout_mode = 0
offset_right = 1270.0
offset_bottom = 720.0
[node name="ColorRect" type="ColorRect" parent="."]
visible = false
material = SubResource("ShaderMaterial_2bx6i")
layout_mode = 0
offset_top = 2.0